<HTML><HEAD> <!-- ------------------------------ Color Match Game: Easy Version ------------------------------ --> <SCRIPT LANGUAGE="JavaScript"><!-- hide from old browsers /* THE JAVASCRIPT COOKBOOK by Erica Sadun, webrx@mindspring.com Copyright (c)2000 by Charles River Media. All Rights Reserved. This applet can only be re-used or modifed by license holders of the JavaScript Cookbook CD-ROM. Credit must be given in the source code and this copyright notice must be maintained. If you do not hold a license to the JavaScript Cookbook, you may NOT duplicate or modify this code for your own use. Use at your own risk. No warranty is given or implied of the suitability of this applet for any specific application. Neither Erica Sadun nor Charles River Media will be held responsible for any unwanted effects due to the use of this applet or any derivative. */ //------------------RANDOM NUMBERS---------------------------- var js_mult1=3141 var js_mult2=5821 var js_m1=100000000 var js_m2=10000 var js_iseed=0 var js_iseed1=0 var js_iseed2=0 // Return a Random Integer between 0 and N-1 function random(n) { if (js_iseed == 0) { now = new Date() js_iseed = now.getHours() + now.getMinutes() * 60 + now.getSeconds() * 3600 } js_iseed1 = js_iseed / js_m2 js_iseed2 = js_iseed % js_m2 var tmp = (((js_iseed2 * js_mult1 + js_iseed1 * js_mult2) % js_m2) * js_m2 + (js_iseed2 * js_mult2)) % js_m1 js_iseed = (tmp + 1) % js_m1 return (Math.floor((js_iseed/js_m1) * n)) } // --------------------Hexadecimal Conversion--------------------- // convert a single digit (0 - 16) into hex function enHex(aDigit) { return("0123456789ABCDEF".substring(aDigit, aDigit+1)) } // convert a hex digit into decimal function deHex(aDigit) { return("0123456789ABCDEF".indexOf(aDigit)) } // Convert a 24bit number to hex function toHex(n) { return (enHex((0xf00000 & n) >> 20) + enHex((0x0f0000 & n) >> 16) + enHex((0x00f000 & n) >> 12) + enHex((0x000f00 & n) >> 8) + enHex((0x0000f0 & n) >> 4) + enHex((0x00000f & n) >> 0)) } // Convert a six character hex to decimal function toDecimal(hexNum) { var tmp = ""+hexNum.toUpperCase() while (tmp.length < 6) tmp = "0"+tmp return ((deHex(tmp.substring(0,1)) << 20) + (deHex(tmp.substring(1,2)) << 16) + (deHex(tmp.substring(2,3)) << 12) + (deHex(tmp.substring(3,4)) << 8) + (deHex(tmp.substring(4,5)) << 4) + (deHex(tmp.substring(5,6)))) } // --------------------JSCcolor Object--------------------- // Returns a JavaScript integer representing a JSCcolor object's color function rawColor() { return (this.red << 16) + (this.green << 8) + this.blue } // Returns a hex string representing a JSCcolor object's color function hexColor() { return toHex(this.rawColor()) } // Set the JSCcolor object's color to that in a hex string. // This routine does not add the Ox prefix. function setColor(aString) { var tmp = toDecimal(aString) this.red = (0xff0000 & tmp) >> 16 this.green = (0xff00 & tmp) >> 8 this.blue = (0xff & tmp) return this } // Set the JSCcolor object's color to an integer function setDecimalColor(aNumber) { var tmp = toHex(aNumber) this.red = eval('0x'+tmp.substring(0,2)) this.green = eval('0x'+tmp.substring(2,4)) this.blue = eval('0x'+tmp.substring(4,8)) return this } // Adjust a JSCcolor object's color (red, green or blue) by an offset function adjustColor(aColor, anOffset) { this[aColor] += anOffset if (this[aColor] > 0xf0) this[aColor] = 0xf0 if (this[aColor] < 0x0) this[aColor] = 0x0 } // Adjust one or more of a JSCcolor object's colors by an offset function adjustColors(colString, anOffset) { var cs = colString.toUpperCase() if (cs.indexOf('R') != -1) this.adjustColor('red', anOffset) if (cs.indexOf('G') != -1) this.adjustColor('green', anOffset) if (cs.indexOf('B') != -1) this.adjustColor('blue', anOffset) } // JSCcolor object constructor function JSCcolor(r, g, b) { // set properties this.red = r this.green = g this.blue = b // set methods this.rawColor = rawColor this.hexColor = hexColor this.adjustColor = adjustColor this.adjustColors = adjustColors this.setColor = setColor this.setDecimalColor = setDecimalColor return this } // --------------------GAME ROUTINES--------------------- // These color objects will store our current color var myColor = new JSCcolor(0x80, 0x80, 0x80) var gColor = new JSCcolor(0x80, 0x80, 0x80) var game = false // Set the left hand window to start a game. function setGame() { gColor.red = random(16)*0x10 gColor.green = random(16)*0x10 gColor.blue = random(16)*0x10 parent.JCgame2.document.bgColor = gColor.hexColor() if (!game) game = true } // Give a clue function hint() { var dr = myColor.red - gColor.red var dg = myColor.green - gColor.green var db = myColor.blue - gColor.blue if (!game) return alert("Start the game first!") var which = random(3) + 1 if (which == 1) { if (dr != 0) return alert((dr > 0) ? 'Less Red' : 'More Red') } if (which == 2) { if (dg != 0) return alert((dg > 0) ? 'Less Green' : 'More Green') } if (which == 3) { if (db != 0) return alert((db > 0) ? 'Less Blue' : 'More Blue') } return alert('One of your colors is correct') } // Do the actual adjustment function doAdjust(aColor, anOffset) { myColor.adjustColor(aColor, anOffset) parent.JCgame1.document.bgColor = myColor.hexColor() if (game) { if ((gColor.red == myColor.red) && (gColor.green == myColor.green) && (gColor.blue == myColor.blue)) { alert("You matched the color!!! (Now try a new one...)") setGame() } } } <!-- done hiding --></SCRIPT></HEAD> <BODY bgcolor="ffffff" link="0000ff" vlink="770077"> <FONT COLOR="007777"><H1><IMG SRC="../GRAFX/SPICE.JPG" WIDTH=37 HEIGHT=72 ALIGN = LEFT>Color Matching Game [Easy Version]</H1></FONT> <BLOCKQUOTE><FONT SIZE=4> Use the control arrows to adjust the color of the left window to match the right window. This version uses 4096 fewer colors than hard version. <p></FONT></BLOCKQUOTE> <CENTER> <IMG SRC="../GRAFX/ARROWS2.GIF" width=100 height=47 usemap="#map" border=0> <MAP name="map"> <AREA SHAPE=rect HREF="javascript:doAdjust('blue', 0x10)" COORDS="65,0, 99,22"> <AREA SHAPE=rect HREF="javascript:doAdjust('blue', -0x10)" COORDS="66,22, 98,46"> <AREA SHAPE=rect HREF="javascript:doAdjust('green', 0x10)" COORDS="32,0, 65,23"> <AREA SHAPE=rect HREF="javascript:doAdjust('green', -0x10)" COORDS="33,23, 64,47"> <AREA SHAPE=rect HREF="javascript:doAdjust('red', 0x10)" COORDS="0,0, 31,23"> <AREA SHAPE=rect HREF="javascript:doAdjust('red', -0x10)" COORDS="0,21, 32,46"> </MAP> <FORM> <INPUT TYPE="BUTTON" VALUE="Play Game" onClick="setGame()"> <INPUT TYPE="BUTTON" VALUE="Hint" onClick="hint()"> </FORM> </CENTER> <h5>Copyright ©1996 by Charles River Media, All Rights Reserved</h5> </BODY> </HTML>